Empathy in Video Games and Other Media
Within this body of research, the current thesis demonstrates that a) inducing empathy before playing a violent video game can have both expected and contradictory effects and that b) a scale of media-based empathy facilitates and revises the measurement of empathy in the media context. Consuming...
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Huvudupphovsman: | |
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Övriga upphovsmän: | |
Materialtyp: | Dissertation |
Språk: | engelska |
Publicerad: |
Philipps-Universität Marburg
2013
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Ämnen: | |
Länkar: | PDF-fulltext |
Taggar: |
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Internet
PDF-fulltextSignum: |
urn:nbn:de:hebis:04-z2013-04042 |
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Utgivningstid: |
2013-08-29 |
Källa: |
Cyberpsychology, Behavior, and Social Networking |
Datum der Annahme: |
2013-07-16 |
Downloads: |
88 (2024), 179 (2023), 199 (2022), 341 (2021), 535 (2020), 455 (2019), 401 (2018) |
Lizenz: |
https://rightsstatements.org/vocab/InC-NC/1.0/ |
Länk till materialet: |
https://archiv.ub.uni-marburg.de/diss/z2013/0404 https://doi.org/10.17192/z2013.0404 |