Empathy in Video Games and Other Media

Within this body of research, the current thesis demonstrates that a) inducing empathy before playing a violent video game can have both expected and contradictory effects and that b) a scale of media-based empathy facilitates and revises the measurement of empathy in the media context. Consuming...

Deskribapen osoa

Gorde:
Xehetasun bibliografikoak
Egile nagusia: Happ, Christian
Beste egile batzuk: Wagner, Ulrich (Prof. Dr.) (Tesi aholkularia)
Formatua: Dissertation
Hizkuntza:ingelesa
Argitaratua: Philipps-Universität Marburg 2013
Gaiak:
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Internet

PDF testu osoa

Aleari buruzko argibideak
Sailkapena: urn:nbn:de:hebis:04-z2013-04042
Argitaratze data: 2013-08-29
Baliabidea: Cyberpsychology, Behavior, and Social Networking
Datum der Annahme: 2013-07-16
Downloads: 84 (2024), 179 (2023), 199 (2022), 341 (2021), 535 (2020), 455 (2019), 401 (2018)
Lizenz: https://rightsstatements.org/vocab/InC-NC/1.0/
URL sarbidea: https://archiv.ub.uni-marburg.de/diss/z2013/0404
https://doi.org/10.17192/z2013.0404