0500 Oau 1100 2012 2050 ##0##urn:nbn:de:hebis:04-z2012-09457 2051 ##0##10.17192/z2012.0945 3000 Derzapf, Evgenij 4000 Parallel Mesh Processing 4085 ##0##=s MB=u https://archiv.ub.uni-marburg.de/diss/z2012/0945=x H 5050 |004 5584 Rendering 5584 Parallel Progressive Meshes 5584 Level of Detail 5584 Kompression 5584 Standards 5584 Languages 5584 Interaction techniques 5584 Graphics data structures and data types 5584 Ergonomics 5584 Device independence** 5584 Methodology and Techniques 5584 Parallelverarbeitung 5584 Prozedurale Generierung 5584 Informatik 5584 Hidden line/surface removal 5584 Virtual reality 5584 Color, shading, shadowing, and texture 5584 Radiosity 5584 Fractals 5584 Animation 5584 Raytracing 5584 Visible line/surface algorithms 5584 Three-Dimensional Graphics and Realism 5584 Viewing algorithms 5584 Line and curve generation 5584 Display algorithms 5584 Digitizing and scanning 5584 Bitmap and framebuffer operations 5584 Antialiasing** 5584 Picture/Image Generation 5584 Lod 5584 Echtzeit Rendering 5584 Complex Meshes 5584 Generierung 5584 Dreidimensionale geometrische Modellierung 5584 Datenstrukturen 5584 Constructive solid geometry (CSG)** 5584 Modeling packages 5584 Physically based modeling 5584 Hierarchy and geometric transformations 5584 Splines 5584 Computational Geometry and Object Modeling 5584 Boundary representations 5584 Curve, surface, solid, and object representations 5584 Geometric algorithms, languages, and systems 5584 Object hierarchies 5584 Simplifizierung 5584 Hardware Architecture (B.4.2) 5584 Input devices 5584 Vector display devices** 5584 Parallel processing 5584 Storage devices** 5584 Three-dimensional displays** 5584 Hardcopy devices** 5584 Raster display devices 5584 Graphics processors 5584 Polygonnetze 5584 Procedural Mesh Generation opus:4538